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super_etecoon said:
HylianSwordsman said:

In their defense, I think there's a good bit the 64 version could add. And I would argue nostalgia is all that justifies the original Super Mario Bros. style as well. Mario 3, World, and NSMB all outdo the original. Yet I still think it's fun to have it there. It does have different mechanics. Mostly in the form of simpler mechanics. SM64 would add mechanics, like the dives and long jumps, as well as punching and kicking. I believe it has a backflip somersault you can do by crouching and jumping, and a sideflip you can do by rapidly turning around and jumping during the turnaround. Then there's the caps, and the fact that endpoints wouldn't be a flagpole, but rather touching a star that could be at any point in the level. Galaxy would add all this and more, but that's the thing about these styles, they often serve to be just another layer of complexity to the mechanics with little unique just to them. 64 would have just as much unique to it as World or 3 would. I could see them adding both 64 and Galaxy, or perhaps creating two sets of interchangeable styles, with Bros., 3, World, NSMB being one set and 64, Sunshine, Galaxy, and Odyssey being another. One set with flagpole type endpoints, another set with touch the star type endpoints.

Cool! Those all sound like really cool additions and would be a ton of fun.  The end point being anywhere in the level, and for any objective, would be pretty fun.  I could really see us getting all of these styles...in 2D.

Indeed, I highly doubt Super Mario Maker 3D will ever be a thing. Not for a long, long time anyway. Maybe if Dreams really takes off for Sony, Nintendo will try their hand at something similar.