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S.Peelman said:
I could see Galaxy work, because like 3D World it had linear levels. Not sure about the planet mechanic though. The basis of 64, Sunshine and Odyssey is almost open world, which isn’t going to work in a 2D game. Obviously they could just make a mere graphical style based on those, but I think that would be a waste because you’d miss the core gameplay of the originals. I hope those will be saved to serve as a basis for a Super Mario Maker 3D, though I’m afraid that’s a pipe dream because they feel it’d get too complicated for players.

Realistically I think SMB2 or Super Mario Land are the most likely candidates to be the last missing style.

For Galaxy, the planet mechanic would be the toughest to translate. I could see it working like that one 2D stage in Odyssey with the planet gravity mechanics, but that wouldn't be enough as you would need launch stars. Perhaps a creator could create gravity fields and set their direction as up, down, left, right, or towards a center, and then place platforms in the gravity field. A variety of switch items could change the direction of any field that didn't go towards a center. Launch stars could disable the gravity mechanic when Mario enters them and have Mario travel along a line drawn by the creator that could go to another gravity field or the middle of space, as the creator saw fit. "Outer space", that is any space outside the gravity fields already created, would have to also have a set direction for gravity, probably down by default.