Ganoncrotch said:
They're doing a lot of ports but to be fair to them, all the ports we've seen so far have been really solid, the Street fighter anniversary collection, Okami HD, Resi Evil Rev 1+2 (7 in japan) in the coming 2 weeks they're bringing over RE, RE:0 and Resident Evil 4, later this year they're bringing the first Devil May Cry game to any nintendo hardware as far as I know.... oh and the HD remaster of Onimusha. I shit on capcom a lot for some of their ideas (that laughable €200+ mame fightstick capcom logo advert) but their Switch support has been very methodical but steady all the while, having finished Resident Evil Rev 2 on the system as well, they didn't do botchy port jobs on the games from what I've seen. EA has been oddly quite for it alright though, I wouldn't think their games would have scaling issues considering for years they were making Fifa all the way from PS4 back to the PS2 and PSP/Vita so they have a lot of experience in covering a range of hardware but still you're correct outside of Fifa and.... Unravel 2 (I think is theirs, not 100% sure myself) they've done nothing really, I guess their bigger projects like Anthem and the titanfall offshoot in Apex Legends aren't designed around lower powered machines at all given Anthem not being a 60fps title on the PS4/X1 it would have reallllll issues going to Switch without looking like mud I think. |
The only way Capcom's support is not a trainwreck is that the games actually aren't glitchy messes. There is not a single game of them that has not had a problem in one way or another (Switch tax, laughably incomplete physical releases, zero physical releases in Europe, the scam that are SF II UF and the Anniversary Collection...).