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DonFerrari said: 
Mr Puggsly said:

The funny thing is games seem to often load more in the 8th gen than last gen. Even with vastly faster and more RAM, better CPUs, better GPUs and being optimized for HDDs. The load times in fighting games have suddenly become the worst they've ever been.

I don't feel running games off a HDD was done out of necessity. The PS3 was able to run games directly from a BD disc, so did the Wii U (likely BD tech). Therefore its not crazy to assume PS4 and X1 could have as well especially with their faster drives. I believe they opted for HDD primarily because that made optimization easier, faster transfer speeds and storage dropped in price significantly.

I'm not sure what they did to make Spiderman load so fast on the PS5 devkit, but I think they're misleading us on how it was done. He's giving the impression its because of the SSD on its own, but that just doesn't make sense. I believe it has more to do with the other specs of the hardware, especially RAM. I mean if basically all the textures and other assets can be stored in RAM, that's gonna eliminate much of the streaming needed from the storage. Maybe consoles using unified RAM helps simplify this process.

First paragraph is true, but because everything increased in size, so loading and processing is much higher and that increases loading time (although my experience on PS4 is that games install faster and load faster than on PS3). GTS is much much much faster to enter a race or retry than GT5.

PS3 had mandatory install for most games and some were almost the size of the game. I guess the price for a faster BD drive were higher than a bigger HDD to mandate install, and with digital games being much more relevant and needing HDD anyway there weren't much benefit for they to put better BDs (even more because then the HDD would be the issue, and games need to run equally well from physical or digital purchase).

PS4 have unified RAM, rumor is that PS5 won't be unified (but sure a lot faster) and isn't that much bigger to the point the whole SM would fit on the RAM. They can be misleading, but doesn't seem the case. Why would they put so much money on the storage solution if the gain would be minimal? Because we can be sure that the price difference from a regular 2TB HDD is much lower than 2TB SDD on the type of speed he is talking about (higher than any available to PC, here he can't lie because that is spec).

https://www.ps4storage.com/ps4-ssd-vs-hdd/

Most games loaded twice as fast on the SSD compared to HDD, and that is on a system that wasn't designed to take the benefits of SSD. So a native solution, on a high bandwidth, SSD could be a very good thing on PS5.

Can't find exact speeds but it does seem PS4 has a faster drive, so that would explain the faster install. Also, PS3 was slow as fuck for updates.

PS3 had a slow drive so some developers compensated with partial installs. But over time I do recall games being better optimized to run directly off the disc. Anyhoo, I'm arguing it was possible to run 8th gen games off a BD disc, I'm not arguing they should have.

Having seen SSD vs HDD loading videos, it seems to me open world games have a huge loading disparity. Most games may not be impacted as much. I certainly hope the move to SSD great reduces load times next gen. However, I wouldn't be surprised if developers use this as opportunity to spend less time optimizing.



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