fatslob-:O said:
It's coming in use this year with the new mobile SoCs. 7nm EUV will be a significant improvement in costs because it's using the most advanced scanners to achieve shorter wavelengths to be able to create higher resolution features of the chip without resorting to multiple patterning. Won't have to deal with quadruple patterning anymore like with 7nm DUV or double patterning with 16/14nm ... Just being able to do double patterning for 7nm will massively reduce the amount of masks used into making these chips ... |
If EUV is ready for prime time then sure, AMD could potentially use that process for PS5. I'm not saying there wouldn't be benefits, but it would need to be ready for console launch level production and pricing by mid next year, and it just seems less likely for that to be the case. If it does work out, then that's great.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







