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HoloDust said:
curl-6 said:

Hellblade on Switch is technically much, much closer to the full fat version than RoTR 360. The former retains much of its PS4 standard rendering tech, the latter does not.

Bottom line PS3/360 could not handle the Switch version of Hellblade, and as such PS3/360 are not relevant to my original statement, which was simply that Hellblade shows graphical results unlike anything previously seen on the Switch, and thus future games on the system might also do so.

360 has 1/16th of current gen consoles RAM and less capable GPU than Switch...yet RoTR on it looks really, really good retaining most of artistic vision of its current gen counterparts.

But beside that, you're missing the point. Not once have I said that Switch is not more capable than PS360, because it is. What i said, and stand by it, is that Hellblade is not that demanding game, due to its extremely limited levels, and that it would be able to run on PS360...thus not making it THE showcase of some "untapped potential" that Switch might or might not have.

I'm not missing the point, as the point was mine to begin with. That point was that Hellblade on Switch shows a level of graphical accomplishment unlike any game on the system prior to it, as such demonstrating that the system could go further than shown before.

I was talking about graphical sophistication; you're talking about structural complexity, something totally different.

Last edited by curl-6 - on 18 April 2019