Wyrdness said:
What you typed here is not very coherent and also comes across as if you're not reading what the debate is for a start EPD's core offices are over 2000 people who are rotated across teams so any of them can be a future member of the Zelda team hence why the ALBW's team were majority young developers so the 60% figure people are citing for Monolith isn't anything spectacular you and jumpin are fixated on purely the 300 when the point was highlighting the size of Monolith compared to all of EPD. Secondly TP is a GC game by nature so comparing that to Xenoblade which was a late Wii game is flawed, during the GC era Monolith weren't doing anything like TP or open world in general monolith only started with open worlds with XBC, TP ironically was one of the biggest game worlds of that gen back then. The double irony is you write off EPD creating an open world for the first time yet Monolith did the same only in recent years, as someone pointed out just now EPD had a map in mind for the game and outsourced it's creation to Monolith. Nothing wrong with that or negative as they did their part great. |
"EPD's core offices are over 2000 people" Yeah, except: https://gonintendo.com/stories/272617-aonuma-on-zelda-botw-dev-team-size-dev-time-shrine-info-sky
TP came out on Wii too, you ignore it on purpose i see. "comparing that to Xenoblade which was a late Wii game is flawed" So should i compare XC1 world to Skyward Sword world then? Change nothing.
"EPD creating an open world for the first time yet Monolith did the same only in recent years" Big wrong, TP have a big 3d world and that it, since when i said it is open world? By that logic, Shadow of Colosus on ps2 also had a big 3d world so it must be open world/s. Not to mention TP world is nothing compared to XC1 world, like comparing a tiny stone to a big mountain. The first XC is 2010, what 3D open world game which came from EPD3 at that time? Nothing