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thetonestarr said:
HoangNhatAnh said:

How about no? Now we need Xenoblade X Switch Edition and Xenoblade X2, take a team from a new studio in Tokyo and Kyoto studio as well. Monolith as of now have 4 studios total. Let the main team do their own project

Or we let the team that's proven itself work on the project that is worth the most. Why would Nintendo, or any Zelda fan, want a new, unproven team to do such important work on such a large project?

Xenoblade 2 is a newer release than BotW, anyways, so it's somewhat silly to hope for resources to be diverted for that ahead of Zelda.  More likely is that Nintendo will have them design the map for Zelda, get it polished, then proceed to XCX2, and this will align with a release schedule that not only keeps the greatest number of fans happy, but also stresses their teams the least.

And it makes absolutely no sense whatsoever to put the main team on a Switch port of XCX. That's completely absurd.

XCX took 5 years to make, work on Zelda now will make the wait even longer. How many? 8,9 or even 10 years? XC2 was made by B team, not A team, the result: a buggy game with choppy fps, total opposite with XCX resolution/fps. "And it makes absolutely no sense whatsoever to put the main team on a Switch port of XCX. That's completely absurd." If is is just the same game then not necessary, but if it get more story/characters add-on as well as more enhanced gameplay features then nope, it need the main team. There is a reason why XCX is the largest Nintendo game but had almost no loading, free bug and 30fps locked with no drop. Not to mention, now Monolith have two more studios with ~200 people in total for helping with Zelda games/other Nintendo games. Were all Wii U enhanced ports made by a new, unproven team of Nintendo? Metroid Prime on GameCube was made by an unknow/unproven team as well, the result? We got the trilogy of the series and everyone is waiting for the 4th installment

Last edited by HoangNhatAnh - on 02 April 2019