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Wyrdness said:
Jumpin said:

The topographical map work done by Monolithsoft Tokyo was a key element in Breath of the Wild's success. The XCX team was uniquely talented at the vertical map design and development.

Key element but far from the only one as the are also things like NPC interactions, physics, structural design, A.I. interaction etc... Building a good map is one achievement but the is still a lot more required to make a great game world especially one on BOTW's level otherwise FFXV would be seen as a masterpiece as well.

Agree about those things, however, Monolith helped them a lot. 60% people of their main team and Kyoto studio were moved to BOTW. Meanwhile, only 40% people left (B team) made Xenoblade 2. Now compare Xenoblade X to BOTW open world design side by side, yeah, they are all Monolith Soft

Last edited by HoangNhatAnh - on 02 April 2019