By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jumpin said:
S.Peelman said:

I don’t think that’s really because of Monolith though. They’re just doing some grunt work. Both games are all Aonuma, Fujibayashi and their lead designers.

The topographical map work done by Monolithsoft Tokyo was a key element in Breath of the Wild's success. The XCX team was uniquely talented at the vertical map design and development.

Key element but far from the only one as the are also things like NPC interactions, physics, structural design, A.I. interaction etc... Building a good map is one achievement but the is still a lot more required to make a great game world especially one on BOTW's level otherwise FFXV would be seen as a masterpiece as well.