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Jumpin said:
S.Peelman said:

I don’t think that’s really because of Monolith though. They’re just doing some grunt work. Both games are all Aonuma, Fujibayashi and their lead designers.

The topographical map work done by Monolithsoft Tokyo was a key element in Breath of the Wild's success. The XCX team was uniquely talented at the vertical map design and development.

Sure, it was a team effort and they can both be proud of every second because it’s brilliant. Monolith was probably making assets and maps more up their alley than with Skyward Sword so they probably pitched an idea here and there. What I’m saying though is that it’s Nintendo that tells Monolith what to do and what not in the end. If Nintendo said the game’s going to be first-person and only take place in Ganon’s Castle, it would’ve been that and Monolith would’ve helped with that.