Cobretti2 said:
I just hope we don't get fooled again like with ARK Survival revolved. |
God, don't remind me.
To be fair, I don't think this will be another ARK though. In this case the base game is pretty well optimized and looks great, while ARK is an ugly unoptimized mess even on Xbox One X. Ninja Theory, Nintendo, and QLOC also seem to have a lot of confidence and pride in this port, which i don't think they would if they knew it was gonna turn out to be donkey shit. They wouldn't be drawing this much attention to a turd.
| Mr Puggsly said: I predicted this port would be solid. The assets look good on the video but I anticipate the real compromise will be resolution. |
It usually is with UE4; it's an expensive engine, games running on it often run at a lower res than you'd expect, even on PS4 and Xbox One. Plus if I understand it correctly raw fillrate and bandwidth is Switch's biggest weakness versus the dedicated consoles.
Honestly though, I managed to thoroughly enjoy my playthrough of Doom on Switch pre-patch, when it averaged around 612p, and even Wolfenstein II which can drop even further, so this could end up being 540p and it probably won't compromise the experience for me.
| Amnesia said: A possible explanation : it runs on the Switch Pro with the Tegra X1 not constrained anymore so it can deliver the full 1TFLOPS. |
Even at full clocks, Tegra X1 isn't 1 Teraflop. What I think you're thinking of is the GPU being clocked at 1GHz, as it is in the Shield TV. From what I understand though, this throttles down to the Switch's docked speed of 768MHz when it gets hot anyway, so Nintendo simply locked it at that for consistency.
And FLOPS aren't a very useful metric of power anyway. It's like using horsepower as a measure of speed between cars, trucks, boats and planes. Switch portable for example has just over half as many raw FLOPS as the Xbox 360, yet it outperforms MS's last gen machine in real world performance.
Last edited by curl-6 - on 30 March 2019







