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Burning Typhoon said:
ThatDreamcastTho said:
The base game of DoA 6 is the full game. The dlc is just optional characters and costumes. There are way more characters and costumes in the base game than necessary already and the amount of work and detail that went into this game makes it well worth the $60 they ask for it.

The full game is just that.. Full.  Complete.  If that were the case, there would be 0 DLC.  Do you need the DLC?  No.. Just like how you don't need the game either.  They can keep it because I don't think it's worth the asking price and I'm not supporting their business model.  You need DLC characters to be able to train against them, and be aware of what your enemy can do with those characters.

Anyone who says otherwise, is someone who only plays the AI, and never takes the game online, or is really low in terms of their online rank.  Anyone who's looking to get more out of the game will no doubt be disappointed that two characters are locked behind an additional pay wall.  More than the cost of the entire game.

Neodegenerate said:

No it isn't, but as has been brought up it is following the same path as DoA5's did.  So either A. DoA devs are fine with their model or B. they are giving it one last go before changing.

My postings have more been about all the other posts talking about how ALL fighting game DLC is a rip off or "cut content" while giving a pass to games they like in the genre, regardless of personal taste for it.

Mortal Kombat 9, and Tekken Tag Tournament 2 didn't do it.  Tekken 7 re-used older characters as DLC, but Tekken 7 has been around since 2015.  It's 2019.  I'm sure there was a lot of work getting those characters ready for the new game.  Julia doesn't even have the same voice.  In fact, they screwed up julia's entire personality.

Guilty Gear Xrd, and Blazblue: chrono phantasma or whatever the newest one is (not the crossover) didn't do it either.

I think we are arguing the same point here.  Nowadays game creation isn't about just getting your product out the door for 60 bucks after X years of development and then moving on to the next title like it was back in the 90s and early 2000s.  It is as much about player retention and added revenue as it is about the initial release.  Making the player feel like they need to hold on to the game and not turn it back in to Gamestop after beating it.  Whether they have the characters for season pass 3 or 4 on a roadmap or not, they probably don't have them developed.  Using Tekken 7 as an example, I seriously doubt Negan was on the list day 1 and cut from the game until last month's release of his DLC pack.