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Neodegenerate said:
Machiavellian said:

Why do people keep throwing Smash into the mix.  Smash is no way the same type of fighting game as Dead or Alive or any of the one vs one fighters.  Do you actually believe that one fighting stage in Dead or Alive takes the same type of effort as a fighting stage in Smash.  Hell you can also throw character development as well, move list, animation and effects.  Usually when a fighter is released on any of the other fighters they also come with their own stage and multiple costumes.  Also, lets not talk about Smash story mode as you are not doing the same thing over and over again but with some cutscenes in the middle.

Smash is a 4 player 2D brawler which is not in the same category as Dead or Alive and definitely cannot be compared in the same scope of effort.

You are a bit more worked up about this topic than I am.  To correct one thing though, Smash is a game built using 3D models.  It is just presented by the camera as a 2D game because that is the aesthetic and feel they are going for.

You also may have misquoted me here.  My post is pointing out the hypocrisy of some people who are swearing off fighters with DLC practices but simultaneously singing the praises of Smash Ultimate, another game with DLC practices.

We all know smash is clearly a game using 3D models.  It's like saying MK11 is 2D.  That's not the point.  You need more character animations to move in a 3D space than you do to move in a 2D space.  Character don't need 8 way walking animations, or side-steps, or any sort of movement that moves along the Z-axis.  2D characters don't need "while side-stepping" attacks, which are attacks, you can only do while walking around the opponent.  Smash brothers doesn't even have "while rising" attacks either.

Smash brothers is 2D.  So is Mortal Kombat 11.

Also, smash brothers isn't doing anything wrong with it's DLC.  DoA6's price point is no where near equilibrium, and that is the issue here.