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Shiken said:
Burning Typhoon said:

That is not at all a fair comparison.  One character in dead or alive 6 has more unique animations and attacks than 2/3rds of that 72 character roster. 

Smash also has a 30 plus hour single player mode with a crap ton more interactive stages to fight in.  The comparison is completely fair and again, it puts these devs to shame.

I own smash, and I refuse to buy DoA6.  What's your point? I didn't say smash wasn't better, I'm saying the quantity of the fighters has nothing to do with why DoA is bad.  By that logic, Tobal 2 is better than smash because it has 200 characters.  I certainly wouldn't put Smash brothers ahead of Tekken 7.  Your exact words were, "Meanwhile Smash gives us 72 characters out of the box, putting developers like this to shame."  As if to say it was only about character counts.  And, the characters are locked.  They're not paid DLC, but, after coming off Tekken 5: Dark Resurrection, 6, 7, Marvel Vs. Capcom 2 HD, Mortal Kombat X and a few other fighters, having to unlock characters is tedious.  On steam, i've dumped 305 hours into Tekken 7.  I want to play the game, not do silly tasks I wouldn't have done if not for unlocking the character.

I have DoA5, on PS3, PS4 and PC.  The game was good, apart from the exact same DLC model DoA6 is doing.  I got Smash, and the limited amount of attacks in that game is really off-putting.  I put at least 7 hours into that game.  I understand what it is, but it's not a traditional fighter by any means.  I'd probably like it more than smash, but I refuse to support the game like this.  I'll wait for Ultimate and evaluate if it's worth the purchase.