I still don’t see the whole brainwash thing, but whatever. And that xenoblade comparison isn’t the best, considering that they literally just finished working on a huge open world home console game before 2. Also, xenoblade 2 wasn’t exactly the best quality on release, so yeah. GF could outsource a whole studio to help with Pokémon to be super ambitious, but why should they? Don’t get me wrong, I would love an ambitious PKMN game, but it isn’t needed. Criticism is fine, but certain ones still aren’t
But thats the whole point.Its not a matter of if its needed or not.If Gamefreak really wanted, they could have made a pokemon with a DS-like graphic style for the 3DS or even the Switch, call it a "retro-style graphics" or whatnot, and it would have still made a killing.
We are not discussing business here.We are discussing what would be the best for the game as a game.And thats not it.And XC 2 was excellent on release, or it wouldnt have sold more than 1 million in the first month, basically selling more than any Xenoblade LT sales in one measly month.And certainly wouldnt have the legs to reach 2 million, which is what it seems it will reach.
And how come you dont see the "brainwash thing"?You just admited to "Don’t get me wrong, I would love an ambitious PKMN game", but you are still more than fine with Sword and Shield.This is the ddefinition of classical conditioning.You were trained to expect, throughout the decades of playing the same kind of Pokemon experiences, a game that wasnt pushing anything.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.