Cerebralbore101 said:
Programming has little to do with it. They need more, and better 3D artists. They have the money to hire people, but hiring people takes time. Only a small amount of applicants have the technical knowhow, and talent to 3D model at current AAA game levels. You can't just find and hire all those people in a matter of 6 months. It doesn't work that way. |
And even young and ambitious developers need to work and fit their way into the culture that Game Freak has developed. Same with Nintendo and their own in-house teams. Why do you think it took some time before the Mario and Zelda games eventually got new directors and such while still having some of the mainstays (i.e., Aonuma, Koizumi, Miyamoto, Tanaka, Tezuka, etc.) in producer role?
And it is not just about spending money to make money. You can spend as much as you want, but if it does not meet or exceed budget expectations, then its not necessarily healthy. Plus, the Pokemon brand is worth billions, not necessarily Game Freak the studio itself. Not to mention you have some of the revenue being spent on other avenues such as the Detective Pikachu movie, Pokemon Go's continuous post-release development process, Pokemon stores, merchandise, the Pokemon anime, the card game, the world tournaments, and other media that play part in building up the brand into becoming the biggest IP in the world.







