| dib8rman said: Grey Acumen - you didn't read the OP at all >.> |
Sorry, I read it, but I skimmed through it and it didn't click that you were talking about controls for a second player, essentially like how you controlled Tingle using the DS in Windwaker. There were cetain places that the Tingle Tuner wouldn't work, but it usually worked in all overworld areas and any dungeon.
It could easily work for Zelda Wii if you limited what they could do to stuff like giving the name, hit points, attack power, and other small bits of data about enemies, or if you were trying to bring attention to an object, merely make it so you can make the navi cursor flash brighter to catch their attention, but not actually influence the camera at all, cause that was incredibly annoying in Wind Waker. It would also be cool if you could sorta dive bomb the enemy to distract them momentarily, provided the enemies were actually any challenge at all under normal circumstances.
IMO, Tingle had far too much interaction in the Zelda world. If you stepped it back to a little less than what Mario Galaxy let the second player do, then that could actually be pretty decent.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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