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DonFerrari said:
potato_hamster said:

Let's see. popular game, old port, old port, old port, old port, fighting game, RTS, old port.

Besides that, not exactly a long list, and the vast majority of it are old ports, many of which have little replay value. That's exactly my point. Like great, The Switch is the best option in 2019 to play games you could have played on your Xbox 360 years ago. How is this going to move as many consoles as Pokemon and Smash Bros did last year?

As for your post, you took a snippet of announced games from two different years, compared the number (many of which, again, are old ports), and decided that was enough to say that "third party support was increasing". Sorry man, that's now things actually work. If you want to pretend that any of that list makes the Switch a much more lucrative buy in 2019 to your average prospective buyer when titles like Smash Bros, Mario Odyssey, BotW, Mario Kart etc. weren't enough to compel a purchase. Well, you're welcome to think that, but I won't,

Seems like on the quartely report over 40% of the revenue on SW were from third parties, which is quite high on Nintendo platform.

So that means that 60% of their revenue came from a dozen or so games vs hundreds if not over a thousand third party games. Like seriously list third party games that have sold over a million copies on Switch. There's Mincraft, Skyrim, Octopath Traveller... and that's it according to VGChartz. Now I know they don't count digital sales, but in honestly there can't be more than what? 6-8 games?

In all seriousness, the only growth I'm seeing in third party sales in the Switch is in small indie titles, and while that's a great thing, no one is going out and buying Switch to play Golf Story the same way they're buying a Switch to play Smash Bros.