Asriel said:
It doesn't matter who ports it - it's the size and scale of the challenge which makes it unlikely. Thats what Tetsuya Takahashi said. You acknowledged it yourself: a port needs to make sense in terms of resources expended. |
If they get the engine running properly on the Switch, most assets won't have to be touched. It's not a Wii port where most textures have to be upgraded. The higher resolution alone (when docked) and some antialiasing would be enough to enhance the graphic quality a lot, the smaller display (undocked) would hide a lot of unwanted artifacts while delivering the same performance as the Wii U version.