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Mnementh said:

You completely miss my point, which is: inhowfar create the specs a better experience.

You didn't only have one point, you made several points. And I answered the most faulty ones.

Mnementh said:

And do your comparison pics have JPEG-compression for the Switch-pictures? Because, look at the Hammer Head logo, it is quite round, no loss through resolution, but around the borders are typical artifacts for lower quality jpegs. So it seems the loss of quality is because of the compression of the screenshot, not because of resolution. Let's tests it. I took the original resolution ipad screenshot, resaved it as a lower quality JPG and zoomed in. It looks like this:

Comparison pics should be uncompressed screenshots, not something taken from the internet and blame the loss of quality on the hardware, if it didn't happen in reality. Something to remember: JPEG artifacts are typically good visible near edges of areas of different colors/brightness. The edge itself might be relatively sharp, but around it you see 'dirty patches' of chaotic pixels.

The pictures weren't taken from the internet, they were taken with the Switches own screenshot function (both in docked and undocked mode). So don't blame the loss of quality on the internet but on Nintendo's stupid decision not to allow uncompressed PNG-files instead of heavily compressed JPEG-files via the options menu:

https://gamefaqs.gamespot.com/boards/189706-nintendo-switch/75217027

Nintendo ain't in the JPEG-boat alone, I also hated it on the Vita when taking screenshots.

But even ignoring the JPG-artifacts you have to be blind to not see the other differences (less jaggies, more details) due to the much higher resolution... unless you don't WANT to see the differences.

Mnementh said:

Comparison pics should be uncompressed screenshots, not something taken from the internet and blame the loss of quality on the hardware, if it didn't happen in reality. Something to remember: JPEG artifacts are typically good visible near edges of areas of different colors/brightness. The edge itself might be relatively sharp, but around it you see 'dirty patches' of chaotic pixels.

Here is by the way a screenshot from the Switch version of FFXV Pocket, which apparently isn't compressed to death. You can zoom in and look how the artifacts present in the above images are missing there.

You realize that your screenshot is also a JPEG (and probably taken from the internet), not an uncompressed screenshot?

But as requested I zoomed in:

 

Mnementh said:
Conina said:

... but most of them aren't (yet).

no Civilization Revolution 1 + 2 (but with Civ 6... who cares), no X-COM, no Rome: Total War, no Tropico, no Baldur's Gate 1 + 2, no Icewind Dale, no Planescape: Torment, no Knights of the Old Republic, no Jade Empire, no GTA games at all (I still hope for a GTA collection on Switch), no Max Payne, no Rayman Jungle/Fiesta Run (but Rayman Legends!), no Oddmar, Life is Strange games (would be a good fit), only The Room 1 (where are the other 3 games?), no République, no Ace Attorney or Layton games (seriously Capcom + Level-5...why?), no Ghost Trick,  no Hitman/Lara Croft/Deus Ex GO, no Monument Valley 1 + 2, only Batman + MineCraft Story Mode, only a fraction of good Point'n'Click adventures...

And? Most of Switch games aren't on iPad either. This point really holds no strength.

Of course the Switch has many games that aren't on iOS or Android, nobody questioned that.

You asked  "which games does it offer? Play Hearthstone with less power drain on the hardware?" and I answered with a lot of better iOS games than Hearthstone without Free2Play mechanics.

Last edited by Conina - on 20 January 2019