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Mr Puggsly said:
curl-6 said:

And again, if it was a simple matter of horsepower, Doom wouldn't be on Switch.

I don't give a damn if some people are happy to endlessly replay games from 2011, some of us would actually like to play something NEW for once. The notion that Switch can't handle any new games is utterly absurd.

You simply don't listen and ignore reality while clinging onto Doom. I didn't say the problem was simply horsepower but that's all you focus on. Swich's objectively limited horsepower makes technically demanding ports a more difficult job. Many developers don't even put the resources into getting the most out of X1, making games work well on Switch is clearly requires even more work/money/effort than that.

I didn't say Switch couldn't handle new games, that sentence doesn't even make sense. However, making new/technically demand games play well on Switch requires additional work. Sometimes I feel like the Xbox One is simply supported because the ports are relatively easy, not always because there is great sales potential. Especially when it comes to niche Japanese stuff.

You want more new games? Cool, get more consoles. A lot of us on this forum have multiple gaming devices so we have access to more new games. You on the other hand just call developers lazy for not supporting your less capable mobile device.

No, I call Crapcom specifically lazy for releasing nothing but old rope. I don't call, say, Sega lazy, because they bring current games like Valkyria Chronicles 4 and Team Sonic Racing to Switch. Other publishers are also bringing actual new games to Switch; Doom Eternal, Mortal Kombat 11, Yokai Watch 4, Shin Megami Tensei 5, etc.

Basically, other better publishers have proven you can bring more to Switch than just an endless parade of regurgitated leftovers.

Last edited by curl-6 - on 17 January 2019