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Farsala said:

Par for the course.

3DS:

2011- 7,365,636

2012- 16,457,553

2013- 23.575.562

2014- 23.387.031

2015- 18.438.698

2016- 14.780.505

2017- 12.008.236

2018-  1.783.274

Total- 117,796,495 (4.8 physical games per system)

PS4:

2014- 2.441.876

2015- 5.114.598

2016- 8.672.086

2017- 10.021.801

2018- 8.645.408

Total- 34,895,769 (4.58 physical games per system)

Switch:

2017- 7.328.882

2018- 12.720.950

Total- 20,049,832 (2.92 physical games per system)

Here you can see 3DS and PS4 has a very close physical game attach ratio and while the 3DS was flat or started declining after its 3rd year, the PS4 was up and started declining after its 4th year. Obviously attach ratios improve over the years so expect the PS4 to surpass the 3DS in physical game attach ratio at some point while the Switch may do so as well. The Switch is doing a bit worse than expected, as it matched the 3DS in its first year but then fell quite a bit behind in its 2nd year.

3DS had an install base of 9.8 million at the end of 2012, meaning it had an attach rate of 2.43 versus Switch's 2.92 at the equivalent point in its life. Somehow, this is spun as "worse than expected."