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JRPGfan said:
TheMisterManGuy said:

But AAA games are also taking longer to make due to ever increasing audience expectations and hardware. We're reaching a point where your average AAA third party title is pushing 4 years to develop, or if its an annual franchise, needs at least 800 people working on it. It was obvious the Switch really wasn't going to get very many of those games due to inherent limitations of mobile technology. But everything outside of that is fair game from indies, to popular service titles, to mid-budget games, and other less demanding games for it like exclusives and such. Just because it isn't getting Cyberpunk 2077, doesn't mean it doesn't have good third party support. 

Alot of people disagree with that, and thus either have a differnt system, or buy multiple systems.

Getting these AAA games, to alot of people is just as important to them,
as being able to buy a nintendo system and have nintendos games on that system.

If you bough a Switch to play AAA games it obviously couldn't run, then you bought the wrong console. Don't get mad at Nintendo when a 6 in. tablet can't a lot of demanding games due to the limitations of mobile processors. Nintendo has once again shown they're not interest in competing in the same arena as Sony and Microsoft, and would rather serve a market hole than compete in an already cut-throat space. Been that way since 2006, so I'm not sure way people expected any different.

That's not to say the Switch won't get any AAA games or that third parties won't bother with it. But being the premiere platform for all of the AAA games was never its intended purpose. Even if you're not getting all the newest Rockstar or Bethesda games, you'll still get ports of games you missed out on last generation, games that don't require much processing power, and even exclusives like Octopath Traveler. Either way, the Switch isn't exactly starving for content like the Wii U was.