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HoloDust said:
Alby_da_Wolf said:
this next step in AMD roadmap should be the final evolution of current architecture, so it's quite natural that more radical innovations will start appearing in the successive step, the first versions of next gen AMD graphics architecture. This makes quite likely too that next gen Sony and MS console won't appear earlier than in late 2020, as using this tech they'd look immediately old as soon as next gen is launched.

2020 is most likely date, though, X360 had ATI's custom GPU that had unified shaders way before their desktop cards with same feature hit the shelves. So, something like this may happen again, AMD focusing on delivering next-gen GPUs for consoles, and only later releasing desktop cards with those next-gen featues.

Pemalite said:
HoloDust said:

2020 is most likely date, though, X360 had ATI's custom GPU that had unified shaders way before their desktop cards with same feature hit the shelves. So, something like this may happen again, AMD focusing on delivering next-gen GPUs for consoles, and only later releasing desktop cards with those next-gen featues.

That just plays into my statements that GPU's and CPU's take years to design... And because of that, when you take a semi-custom approach, you have the opportunity to implement newer features that are set for future GPU designs.
The Xbox 360 is after-all is the perfect example of that.

With Polyphony showing off GT Sport using ray tracing, it's quite unlikely they were doing that just for fun, and even more unlikely it's distant future tech for PS6. AMD has mentioned recently they are working on ray tracing tech for their future products. If PS5 is going to use Navi, then at the very least, even if AMD isn't planning to use ray tracing tech until their "Next Gen" gpu products, they could very well be baking it into a semi custom Navi, just like how PS4 Pro used Polaris but had some Vega tech baked in.