HoloDust said:
2020 is most likely date, though, X360 had ATI's custom GPU that had unified shaders way before their desktop cards with same feature hit the shelves. So, something like this may happen again, AMD focusing on delivering next-gen GPUs for consoles, and only later releasing desktop cards with those next-gen featues. |
Pemalite said:
That just plays into my statements that GPU's and CPU's take years to design... And because of that, when you take a semi-custom approach, you have the opportunity to implement newer features that are set for future GPU designs. |
With Polyphony showing off GT Sport using ray tracing, it's quite unlikely they were doing that just for fun, and even more unlikely it's distant future tech for PS6. AMD has mentioned recently they are working on ray tracing tech for their future products. If PS5 is going to use Navi, then at the very least, even if AMD isn't planning to use ray tracing tech until their "Next Gen" gpu products, they could very well be baking it into a semi custom Navi, just like how PS4 Pro used Polaris but had some Vega tech baked in.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







