DonFerrari said:
drinkandswim said:
I think if the demand is there to play some Xbox One/PS4 games on the go (which I think there is) they will. Since porting cost is way less than developing a brand new title. I don't think it will be every game. I also think Switch will get some games built from the ground up since I expect the base will be large enough for Developers to see value. I can definitely see for instance Blizzard/Activision making a ground up Call of Duty for Switch especially since Fortnite is a huge success on Switch so there is a Shooter base there already. For sure you will see Switch to be the ultimate Indy system as many games are even outselling the PC Versions. The key for Nintendo is the Japanese Market. They can easily reach 20 million there alone. The other key is that Switch is a system that can sell multi within a single household. Whereas I agree with the general consensus that Switch isn't a direct competitor to X4/PS5, it still competes for time since you are most likely not playing Switch and a Home Console at the same time. Nintendo's weakest market right now is Europe. In order to expand in Europe they need some AAA third party titles as Nintendo titles alone don't seem to be strongly penetrating that market. I think someone mentioned that they cant see RDR2 being ported to Switch, and I agree I don't see it being ported to the current Switch. I do think with the Switch Pro if it does use the Tegra X2 (which is my guess) that it will be able to play RDR2 maybe at 720P 30FPS (docked). Now whether that is something acceptable for Rockstar and whether the porting cost of RDR2 is worth it to them that is up to them as a developer.
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Doesn't make an ounce of logic to instead of making a game that already is on the 10+M sell on PS/Xbox design a new IP or change the base to Switch to try on a base that those type of games make 1M sales.
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Well I think it does. Because for instance a game like RDR2 costs approx. $400 million to make according to estimates I have seen. The cost to port is a lot less. Like for instance porting Diablo 3 tooks 6 men 9 months to port to the Switch from what I read. So if you already invested that much money into the game and the cost to port is about $1 million dollars why wouldn't you? If you sell 1 million copies you still profited $39 million dollars (assuming they sell for $60 and make $40 per game (after distribution costs/discounts).
Also they don't typically use their main staff for ports. They usually use a third party.