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drinkandswim said:
DonFerrari said:

When PS5/X2 get released ports for PS4 and X1 will drop within a year or two depending on the sales of the HW and SW. And the fact they are willing to go to the lower power PS4 because its 100M userbase (and X1 benefits because of close level of HW) will probably buy a lot of SW doesn't mean they will want to drop even further to get the lower sales of Switch on that same game (for the ones that are already selling good on Switch sure they may get it, but that isn't what we are talking here).

Switch already don't get most AAA 3rd party now, and won't get them on PS5/X2 gen with a Switch Pro even if Switch Pro gets same capacity of PS4/X1.

Pemalite will show in near future to talk on how it is meaningless comparison on half precision. PS4 got an update to allow half precision and people were expecting massive upgrades on games, nothing really occured.

Sorry, but no. It never solve the problem, it just push the envelope up. These three will always be limiting factors together with power and price.

Price and game development costs are limiting factors for consoles too. I expect the Switch pro will have a Jetson TX2 which will add about 50% more power. There are also other changes to architecture and apis that are allowing Mobile SoC’s to reach Xbox One graphics.

Sure price is a factor in consoles... on one you have basically a balance between price/performance and in the other price/performance/weight/size/battery life (plus people expecting to pay less on Handhelds mainly because of the more limited experience/performance). So it counts a lot more.

On consoles it's like how much can we put into a 399 USD machine without making more than 100USD of loss. And engineer around that to cut what isn't important and at most care a little about heat, noise and size (but not much really). on Handheld you have how much you can crunch on 199 HW that needs a battery of 6 hours, Switch stuck in between and got success, but the equation is still more difficult.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."