drinkandswim said:
Price and game development costs are limiting factors for consoles too. I expect the Switch pro will have a Jetson TX2 which will add about 50% more power. There are also other changes to architecture and apis that are allowing Mobile SoC’s to reach Xbox One graphics. |
Sure price is a factor in consoles... on one you have basically a balance between price/performance and in the other price/performance/weight/size/battery life (plus people expecting to pay less on Handhelds mainly because of the more limited experience/performance). So it counts a lot more.
On consoles it's like how much can we put into a 399 USD machine without making more than 100USD of loss. And engineer around that to cut what isn't important and at most care a little about heat, noise and size (but not much really). on Handheld you have how much you can crunch on 199 HW that needs a battery of 6 hours, Switch stuck in between and got success, but the equation is still more difficult.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







