DonFerrari said:
Bofferbrauer2 said:
As long as PS4 and XBO are getting ports, Switch will also get ports as the extra cost is more than outweighted by the extra sales. If the Next-Gen consoles release late next year, it would mean that support is guaranteed until at least 2023, at which point the Switch would be over 6 years old and sales should start to drop anyway by then. I'm expecting a successor for 2024-2025 anyway, so it wouldn't matter much in any which way.
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When PS5/X2 get released ports for PS4 and X1 will drop within a year or two depending on the sales of the HW and SW. And the fact they are willing to go to the lower power PS4 because its 100M userbase (and X1 benefits because of close level of HW) will probably buy a lot of SW doesn't mean they will want to drop even further to get the lower sales of Switch on that same game (for the ones that are already selling good on Switch sure they may get it, but that isn't what we are talking here).
Switch already don't get most AAA 3rd party now, and won't get them on PS5/X2 gen with a Switch Pro even if Switch Pro gets same capacity of PS4/X1.
Bofferbrauer2 said:
That would require quite the jump in performance. Even the upcoming Snapdragon 8cx only reaches about Switch GPU power (and a Tegra X1 running at full speed still has a 30% faster GPU than that!)
More probably, it's duable to a technicality: XBO calculates FP16 (half precision) at the same speed as FP32 ("full" precision), while mobile chips can calculate those at twice the speed. So in FP16, they could catch up to XBO in GFLOPS due to this. But videogames need FP32 most of the time, so an A12 Bionic wouldn't be able to handle the graphics in those games in any way.
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Pemalite will show in near future to talk on how it is meaningless comparison on half precision. PS4 got an update to allow half precision and people were expecting massive upgrades on games, nothing really occured.
drinkandswim said:
Mobile/handheld gaming does have three limiting factors- size/overheating/battery life. All three of those are solved by improving chip technology as you can genererate more quality images with less power. I do believe for sure 7nm tech will be able to generate xbox one graphics maybe even closer to PS4 base.
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Sorry, but no. It never solve the problem, it just push the envelope up. These three will always be limiting factors together with power and price.
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Price and game development costs are limiting factors for consoles too. I expect the Switch pro will have a Jetson TX2 which will add about 50% more power. There are also other changes to architecture and apis that are allowing Mobile SoC’s to reach Xbox One graphics.