By using this site, you agree to our Privacy Policy and our Terms of Use. Close
konnichiwa said:
Barozi said:

Well obviously they have to change their business models when they make less and less money for every single game sale.
That includes reusing the same engine for every game or focussing on cheaper mobile games.

Doesn't change the fact that 1m games sold in 2018 is worth far less than 1m in 2008.
If game prices were $75 instead of $60 maybe EA and Activision would release more games again and didn't have to rely on adding microtransactions into every game.

But they don't...

They earn more than 130$ from every fifa game sold while at the same time the dev cost of those games have been decreasing. 

But you just proved that they have changed their business model. That's what I've been saying. They had to do it because the money they were getting was worth less. Looking at the chart, it seems to have started slowly somewhere between 2011 and 2012. At least for EA. Also from when is that chart? It also shows projected revenue for future years. Hard to make out what data is real and what is just projected.

Selling 10m FIFA games in 2018 is not the same as selling 10m in 2008. The money is worth less in 2018. The reason they make more money per FIFA game IN THE END is because the average FIFA player is paying more for microtransactions. Exactly the reason why they had to introduce them. If it wasn't for them they would get the same amount of money, just that it's worth far less. They could've skipped introducing microtransactions (or stopped pushing them so aggressively) if game prices were $75 today or $70 a few years ago. That way they would've made the same amount of money for every game sale as back in the days.