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I liked the concept of ARMS, but it had some major flaws.

1. The punching was backwards. Essentially if you throw a hook the punch goes straight, and if you throw a straight your in-game fist goes way off to the side. There was no option to fix this. It’s like when a game gives you “airplane controls” but no actual regular/logical controls.

2. Missed opportunity for a robust Wii Fit style training camp mode - not just a few training levels, but organized circuits with daily tracking and such, stuff that gets the player moving around, weaving and punching and such.

3. A more robust single player league mode, something like a pro-wrestling game. The single player mode was almost 16-but era fighting game simple.

There’s a lot of room for improvement for an ARMS sequel.

Last edited by Jumpin - on 27 December 2018

I describe myself as a little dose of toxic masculinity.