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Replicant said:
DonFerrari said:

And several good consoles have peaked on second or third full year, actually peaking on the 4th or 5th are rare occasions.

Nintendo's home consoles usually peak in their 2nd year while PlayStation home consoles usually peak in their 4th year.

N64 (2nd year peak)
Launch: 1996
Peak: 1998
Lifetime sales: 32.9M

Gamecube (2nd year peak)
Launch: 2001
Peak: 2003
Lifetime sales: 21.7M

Wii (2nd year peak)
Launch: 2006
Peak: 2008
Lifetime sales: 101.6M

Wii U (1st year peak)
Launch: 2012
Peak: 2013
Lifetime sales: 13.9M


PS1 (4th year peak)
Launch: 1994
Peak: 1998
Lifetime sales: 104.3M

PS2 (3rd year peak)
Launch: 2000
Peak: 2003
Lifetime sales: 157.7M

PS3 (5th year peak)
Launch: 2006
Peak: 2011
Lifetime sales: 86.9M

PS4 (4th year peak)
Launch: 2013
Peak: 2017
Lifetime sales: 100M+

Would that mean that Mnementh is calling Nintendo consoles failed consoles??? http://gamrconnect.vgchartz.com/post.php?id=8941342



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."