AsGryffynn said:
If what I gather is correct, this means Anaconda won't be a drastic improvement of the One X. It will only shore up on the only area where the X is lacking: CPU. Frame rate falls when the amount of NPCs is so high the current CPU becomes unwieldy (this is what led to the anomalous performance gap in games like Assassins' Creed or Fallout 4, where the best OG XONE rig often performed better than the PS4 despite the GPU and unified RAM). Not to mention, if they approach AMD now, they can secure a good deal for a "maxed out" rig to assemble into the new console and thus bar Sony from having superior hardware next gen, because going further will end up costing a lot more. I am just glad they've decided to stick around. My gaming future would've been sad if they left. Without Origin, Sony, Nintendo and Steam, the only option left is MS. |
I think this was always going to be the case with a mid-gen upgrade, at least on paper I don't expect anaconda to do much more than x2.5 performance of XB1X . The difference will be where the power is applied. Right now X1X is running PS4 level graphics at 4k, graphically we're looking at the same presentation, Just sharper with some higher res textures. Anaconda and Lockhart will both provide a new generation of graphical presentation that is not available on X1X: Lockhart will just do so at the expense of native 4k targets, but without any compromise to the CPU and overall performance. The reality is many people just do not need 4k for their home gaming set-up, they don't have TV's big enough or sit close enough for it to make a meaningful difference.
Also I'm sure there will be huge advances in the architecture and built in rendering solutions of next gen hardware that will allow the low range Lockhart to do things X1X couldn't do despite them not being drastically different in flops, a bit like what we see with Nvidia DLSS
https://www.youtube.com/watch?v=MMbgvXde-YA