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DonFerrari said:
curl-6 said:

Snake Pass doesn't look the same on Switch and PS4. I never said it did. PS4 version is cleaner, has additional effects missing on Switch, and has a locked framerate where Switch can occasionally dip. It's just that the cuts are very carefully chosen so that they save a lot of processing time without making the game look like shit.

You do understand that there is difference being subtle, not super noticeable to not looking like shit. You need to decide yourself because in one post you are putting that the player doesn't notice the difference, in the other you say you very much do but Switch version isn't shit looking. There is a very big gap between the two stances you said.

And I'm pretty ok acknowledging that Snake Pass looks fine on Switch and it was celebrated as a very good Switch Port.

I feel there's been a misunderstanding; when I said that the loss of depth of field wouldn't be noticed by players, I meant it like this: a player who has only played the Switch version and hasn't watched DF's analysis will not notice it's lacking DOF, because they won't know that it's there in the other versions. It's absence doesn't make the game look glaringly unfinished.

Last edited by curl-6 - on 16 December 2018