curl-6 said:
Snake Pass in its current form is a 864p/30fps game on base PS4/X1 though, so clearly it's not just 1080p/60fps games that can make the jump to Switch in good shape, was all I meant. Honestly if Ark was programmed with any competence whatsoever it could probably be a solid 1080p/60fps on PS4, 900p/30fps on Xbone, and maybe a dynamic 720p-648p/30fps on Switch with some settings tuned down. But it was apparentlyu coded by concussed monkeys. That mobile version though does look surprisingly good, can't see why for the Switch version at least that wasn't the base. |
To hit 1080p/60 fps on PS4 or X1, a game really needs to be built around that. Some people think that means UE4 is out of the question, but it really just depends on the graphics, assets, etc. I mean Gears 4 could have been a 1080p/60 fps and still have graphics better than 7th gen Gears games. But they raised the graphics so high, doing 1080p/60 fps isn't possible with the base GPU.
For a game like Ark, even with the best optimization, 1080p and 60 fps is off the table because its an open world game, tons of foliage, demanding effects, etc. I can't really think of games really pushing 1080p and/or 60 fps with Ark's presentation with an open world on top of that. In theory the X1X is better capable of doing that, still wouldn't have an amazing resolution though.
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