Mr Puggsly said:
With some visual compromises Snake Pass could probably be a 60 fps game on base X1 and PS4 though. The Pro and X1X plays it at a locked 60 fps so the bottleneck on base consoles are probably not the CPU when you consider how easily the mid gen upgrades handle 60 fps. Any game the mid gen upgrades can play at 60 fps well are technically not CPU intensive games because they weren't given a huge upgrades per se. Ark is also a GPU heavy game, which is probably why the Switch version has a surprisingly okay frame rate. I'm suggesting the base X1 and PS4 versions of Ark would actually run well if they lowered the visuals further. The X1X version even hits 60 fps if you drop all the visual settings to the lowest. Frankly, the visuals of the mobile version of Ark seems like what all the consoles should have received. It looks okay, it looks kind of like an Elder Scrolls game on 7th gen consoles with better lighting. |
Snake Pass in its current form is a 864p/30fps game on base PS4/X1 though, so clearly it's not just 1080p/60fps games that can make the jump to Switch in good shape, was all I meant.
Honestly if Ark was programmed with any competence whatsoever it could probably be a solid 1080p/30fps on PS4, 900p/30fps on Xbone, and maybe a dynamic 720p-648p/30fps on Switch with some settings tuned down. But it was apparently coded by concussed monkeys.
That mobile version though does look surprisingly good, can't see why for the Switch version at least that wasn't the base.
Last edited by curl-6 - on 15 December 2018







