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curl-6 said:
Barozi said:

Of course it isn't since PS4 and Xbox One aren't identical in power and developers try to push PS4 as much as possible. I just didn't want to make the post more complicated. 810p is a poor job indeed as it's usually 900p for X1 when PS4 runs it at 1080p. It also doesn't run at a locked 60FPS on both consoles, but you get the idea. 1080p 60FPS is easily portable to Switch. A little below that is tricky but possible. Something significantly lower than that (900p30FPS/720p60FPS on X1 or 1080p30FPS/900p60FPS on PS4) is going to be a huge problem and everything below that (Ark, PUBG and maybe others) will look exactly like the pics above.

Wolf 2 on Xbone wasn't necessarily poorly done, the game's base technical makeup may simply have emphasized the areas where the system bottlenecks the most.

At any rate, I don't think Ark is really a great example as it's a notoriously ugly and unoptimized game on every platform.

The base X1 version of Wolfenstein II is indeed a bit poorly done. That's easy to see because Xbox One X can run it natively at 4k. Something that should only work with 900p games (as MS promised and is usually the case). All current gen consoles have the same bottleneck. CPU power. Even the X only has a maginally better CPU, so it's definitely not a problem in this case. GPU-wise X1 and PS4 aren't that far apart to justify a 44% lower resolution and worse framerate (usually it's 37% lower resolution and near identical framerate).