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Mr Puggsly said:
curl-6 said:

How is Rage in any way open world though? It has no wide open non-linear areas at all.

And that's true, but not all devs will set out with the same resolution target even for the same system though, for example the developers of ARMS set out to hit a locked 1080p/60fps on Switch, while the Odyssey team on the same hardware opted for a dynamic 900p. Similarly on Xbox One Turn 10 shot for 1080p with their Forza games while Remedy shot for 720p with Quantum Break.

Rage has a large open world you can explore/drive through and its obviously streaming in that data. Its splitting hairs.

ARMS and Mario Odyssey arent the same scale. One is more technically demanding.

QB is 720p because those effects are very taxing on the hardware. Forza games are not doing that, less post processing effects, etc. Forza MS games also look kinda bland compared to Horizon, but Forza MS makes compromises for 60 fps.

All Rage ever has to stream at once is the next section of corridor, that's not open world.

And that's my whole point; some developers, like Remedy, chose to prioritize effects and other aspects of graphics over pixel count. Which in my opinion generally results in better results than pushing for raw pixel count.

Last edited by curl-6 - on 06 December 2018