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curl-6 said:
Mr Puggsly said:

I just remembered the 360 and PS3 had some 60 fps open world games. Burnout Paradise, Rage and Driver SF. Strange the tiny memory available didn't obliterate the performance of these games.

Again, you keep blaming RAM limitations but the bigger issue was often GPU limitations and optimization.

Because Burnout and Driver were simplistic with basic and repeated assets. And Rage was not open world at all.

You are simply incorrect here. Again, in 2008 their GPUs were still quite decent, but even by then less than 500MB of RAM for games was a joke.

Many games use repeated assets, Rage actually boasted about not doing that. But it did have unusual texture pop in kinda like a UE3 game. Rage is indeed an open world game. 

500MB was fine for 7th gen games because it wasn't running Windows and the games were simply more efficient. It was also running textures at around low/medium quality compared to what PC was doing. VRAM at that time was probably 256-512mb.

Full circle by the way, the biggest asset drain is textures and that's exactly where 7th gen cut corners. They often used low quality textures or sometimes higher quality textures popped in depending on the game and engine. Crossgen (7th and 8th gen) games suffered from some of the worst quality or severe texture pop in.



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