Conina said:
You should at least play it on an Xbox One to avoid screen tearing and to have less slowdowns from 30 fps to ~25 fps... the black crush problem of the initial BC emulation has been fixed. Obviously the PC version is the way to go for Alan Wake since it beats the 360-version in every aspect by miles (resolution + framerate + effects + viewing distance + no screen tearing) |
I don't own an Xbox One or a gaming PC.
Keiji said:
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The glorious was sarcasm. :P Honestly though I think it looks fine; x4 MSAA, and an art style that emphasizes subdued colours, takes place mostly at night, and doesn't have a lot of thin geometry helps a lot.
Mr Puggsly said:
Its also worth noting Remedy went surprisingly low on resolution for Quantum Break. I mean its a 720p game well into the X1's launch and its not even aiming for 60 fps. However, it makes great use of post processing effects so you get a better image than a standard 720p game. Alan Wake on the hand, not so much. I'm surprised MS helped get the game relisted but hasn't funded a remaster or even a 4K patch. The 7th gen could have really benefitted from dynamic resolution given GPU power was often its biggest obstacle. A game like Alan Wake could have used it. Rage was one of the first times I recall it implemented on consoles and it was pretty late into the 7th gen. |
Remedy do seem to have a tendency to focus on effects over pixel count, which I like.
There were a few games on 7th gen with dynamic resolution (In addition to Rage, Wipeout HD, Doom 3 BFG edition, Wolfenstein The New Order, and Syndicate on PS3 come to mind) but yeah it didn't really become common until the PS4/Xbone hit their stride. If I had to pick out one obstacle for last gen consoles though, I'd say it would be RAM, not GPU power. Less than 500MB of RAM available to games was a real bottleneck, especially in open world titles.
Last edited by curl-6 - on 02 December 2018








