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Miyamotoo said:
Soundwave said:

I don't think those games run on Switch as is, the portable performance in the main problem. It needs to have 2-3x the performance to comfortably port those games. 

 

The developer is not going to build something from scratch for Switch, that's too much work. But you have a chip that's 2x-3x better then it becomes much easier and much more feasible to hand over to a "port studio" and let them do it with a small team. 

Call of Duty: Modern Warfare Remastered for instance could run on Switch, GTAV is PS3/360 game so offcourse they could run on Switch with probably higher resolution, RE7 is less demanding game than Doom and Wolfenstein2 in any case, Assassin's Creed The Ezio Collection or other AC remasters could also run on Switch.

Again, point that some game isn't on Switch (at least currently) doesn't meant that game couldnt run on Switch. Actually we had multiply different insiders saying that current one of biggest problem for some biggest 3rd party games coming to Switch is size/cost/availability of Switch carts, and games like GTAV and CoD are heavily hinted examples. So Pro model still wouldnt solved currently one of biggest Switch problems regardles big 3rd party games. I mean there is reason why no one using even 32GB Switch carts (so 16GB is biggest cards that are using).

 

Maybe games like RDR2 or similar would need to make from scratch, every other more-less could be downgraded. Even we talk about 2-3x higher power we again talking about need for downgrade, I highly doubt that most of 3rd parties would want to release game that for instance could be play just small part of Switch install base while huge part of install game couldnt play them (counting that those games could be run only on Pro models).

You don't need "most of the 3rd party games". 8-15 of the bigger IP per year is good enough. Eventually the Switch Pro will phase out the current Switch and the developer can continue to enjoy sales from their port as more and more people transition upwards and others join into the Switch ecosystem choosing the Pro model instead of the regular one. 

The main thing is internal storage actually. 32GB will eventually become as cheap as 16GB is, probably by 2020. Even 64GB will eventually be affordable, but the internal storage is the key. Increasing the Switch Pro's internal storage to 128GB should allow anyone the option of having one of the large games. It just comes down consumer choice and how they want to allocate their storage space.