Soundwave said:
On the same system? I doubt it. Not unless Nintendo is OK with yearly shipments in the 5 million/year range. You're turning the Switch into the 3DS if you're just going to let the chipset age that badly, and IMO the sales appeal will drop to a more narrow audience. By the end of 2019 alone, Nintendo will have burned through the following franchises: 3D Mario, 2D Mario, Smash Bros, Zelda, Mario Kart, Pokemon Lets Go, Pokemon Gen 8, Animal Crossing, Fire Emblem, Splatoon, DKC, possibly Metroid. That's pretty much most of their A/B-tier roster. That's also a big issue. Yes you can make a Mario Odyssey 2 or Mario Kart 9 even, but you're not going to get large hardware boosts in the same way because large portions of the fan base for that IP will already own a Switch. A new Switch model with a legitimately higher end chipset that is comparable to what the XBox One X and PS4 Pro (2-3x the power of the base unit) around 2020 are to their predecessors will boost Switch yearly sales, there's just no way it won't. From a business POV it's the right play. There's not even any loyalty that you get from the "we want 5-6 years of support no matter what!" crowd, did Nintendo get any loyalty for supporting the Wii for 6 years? Nope, that audience base dumped them like a bad habit with Wii U. Supported the DS for 7 years, and lost half their market with 3DS. You get really very little "bonus points" for pleasing a very small portion of the overall consumer base. Yet everyone and their grandma bought a DS after they only supported the GBA for 3 years. |
Switch doesn't need to stay competitive with PS/Xbox; the fact that its surging sales have not affected those platforms' sales shows that they do not directly compete. You don't need a substantially more powerful Switch in 2020 to maintain sales, price cuts and standard hardware revisions will do that.








