My issue isn't games that wouldn't have run on base Switch anyway. My issue is games that could have run okay on base Switch becoming barely playable 20fps chugfests cos devs prioritize the stronger hardware and put the bare minimum of effort into making the base version run.
There wouldn't be much incentive for a dev to do that if OG Switch users are the majority, which they would be anyway through 2021 most likely.
Even if there are a handful of devs that want to piss off the consumer base by doing that, that's on them, they lose business. More likely what you will see is the same games that would have come out on Switch, come out on Switch. What will be added are PS4/XB1/even PS5/XB2 tier games that simply are impossible to run on the modern Switch, but those devs would be interested in offering versions of some of those games (ie: Kingdom Hearts 3) for some extra sales in the Switch ecosystem.
Long term IMO when people get used to the new setup they will realize they probably like the new setup better ... driving a hardware into the ground until its badly outdated and losing brand momentum is not a positive. It's not even good for business, it was a reality of the hardware model of the past because largely in the past the majority of gamers were kids that had to rely on parents to buy their game hardware for them so you had no choice but to space things out.
But today? We live in the Apple world and consumer expectations are dramatically different, not only is iterative business models OK by consumers, most actually *prefer* that model. They want the company to give them multiple choices and then they choose when they want their next iPhone, Samsung Galaxy, Playstation, XBox, Switch, Apple Watch, iPad, whatever. It's up to the consumer to decide.