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Lonely_Dolphin said: 

Of course I mean that they're in the game even if not available in the wild. GTS gives you access to all Pokemon even if you don't have any other games.

Are you saying how much content there is isn't a good indicator for how much content there is? Whut lol? Playtime isn't a good indicator as it's completely variable, dependent on the player and not necessarily on how much content there is. One person might play a game for 10 hours while another plays the same game for 1000. Only thing that can be said here is that more content means the game is more likely to hold the player's attention.

Not sure if I should even get into this, since I don't entirely disagree...just think you're oversimplifying the content argument. 

Of course playtime is subjective, but you can look at average times to get an idea at least. I just checked HowLongtoBeat, and it looks like the ratio of average completion time for all styles is 2:1 for Sun/Moon:Let's Go (46 hours: 24 hours). So yes, even ignoring the new features and other factors that I don't plan to get into, I would say the gen 7 games have more content, albeit not quite as much as you originally present it. Sure it might not be linear, but it begs the question that, if added content isn't a draw to play longer, is it really meaningful content to begin with?

That being said, the only real disagreement I have is with the idea that you get 800+ pokemon for $40 vs. 150 pokemon for $60, as if I'll ever get even close to seeing most of those Pokemon on an average playthrough. I can see why people more involved in the meta would see it this way, but to me, it looks like you're claiming that over 80% of the content of the game is locked into the online component, which many of us have very little interest in. And to be honest, having 80% of your content require you to access the online component (either by trading one by one or owning several past games), I'd say that introduces several other issues into the content equation.



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