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HoloDust said:
curl-6 said:

Granted I didn't play as many PC games as I did console games, but I just didn't feel like a game like Daggerfall gave quite the same sense of epicness as Ocarina.

Daggerfall is massive world with so much to do and ways to do it - it is however Bethesda game, so story is as always...passable at best. I was not big fan of it, though I had fun with it. Depending of how you define epicness, I'd say it fits that category, though my go to open-world RPG franchise back in those days was M&M.

Well, like I say, I was referring more to the feeling of scope/epicness, which isn't really clearly defined or quantifiable but comes down to an individual's perception of the combined impact of things like atmosphere, world, story, music, etc.