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HoloDust said:
curl-6 said:

I meant not so much literal scope (though Hyrule Field was freaking massive by the standards of a time when in most games things popped in or faded into fog 5 meters ahead of the player) but the feeling of scope it invoked through its broad and varied world, larger-than-life story beats, and just the vibe of an epic quest to save the world.

I agree completely, if we're talking strictly about action-adventures. Yet, if we're talking about RPGs, they were doing that for quite a long time before that.

Granted I didn't play as many PC games as I did console games, but I just didn't feel like a game like Daggerfall gave quite the same sense of epicness as Ocarina.