So I want to talk to you about something that has become quite common nowadays, specially on open world games: fetch quests.
Seriously, is there anyone who find them interesting? Somehow, often it seems like the fact a game is open world instantly means it will get 90 - 100 reviews, even when it's filled to the brim with boring fetch quest crap, such as most Assassin's Creed games, Red Dead Redemption games and 90% of RPGs out there.
Yet the disease has spread so far it affects even Nintendo games. Breath of the Wild has its share of those, and Super Mario Odyssey is overbloated with the uninteresting search for more power moons. But... like I mentioned, the 90 - 100 reviews. Open world? Zero chance there won't be a lot of hype and at least an 80 on Metacritic, even when flaws abound.
And don't even get me started on games where you have to follow someone who walks slower than you... seriously, who is even programming this stuff and thinking "yeah, we're good at designing games?"
If you start to think about it, it makes a whole lot of sense. If the AI was as fast as you or even faster you could lose sight of that NPC and never catch up. Thus have no idea where to go and/or miss crucial plot points since you're too far away to listen to what the NPC says. Also, games use the analog stick to control your movement speed. You can absolutely move as slow as them or even slower if you want.