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Random encounters can be extremely tedious when they're too frequent. I don't have a problem with them per se, though I prefer having the enemies visible as it gives more strategic options, but I enjoy exploring levels and trying to find all treasures and secrets, and nothing kills the excitement of exploration as effectively as constant interuption by battles (especially in combination with slow battle systems and long transitions). Forced battles isn't exclusive to games with random encounters but unless other games have ridiculous spawn rates and enemy density you will at the very least be able to clear a path through or sneak around the enemies.

Tales of Phantasia is a good example of a game where the encounters can ruin the experience. It's not a bad game as far as I'm concerned but it did take me several attempts before finishing because the encounter rate made me lose interest and eventually stop playing.