SuperNova said: Personally I think a mix might be nice. The catching mechanic would get harder the more health the wild pokemon has and get easier the less health it has left. That way the player can attempt to skip the battle if they aren't interested, but they can also have the battle and increase their catch rate. The pokemon on the overworld could go hand in had with how much 'experience' the player has with with each kind of pokemon. The first encounter with any pokemon is always random a surprising random encounter, but the more often you've encountered a pokemon (or if you cought and analyzed it), the more 'aware' you are of their ususal hangout/hiding places and that's why you can see and seek them out/ avoid them on the map. |
This ☝🏼We have a winner!
Excelent example that life aint black nor white. Hope this is the future of the series
03/10/09 HUGE day in my life: