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psychicscubadiver said:
Jumpin said:

I'd agree with you if they had a robust Subspace Emissary-like story mode, but Sakurai confirmed there was nothing like it.

There's a lot of fighters and content, but... meh, Smash Bros 4 had lots of stuff too, but I felt like I had played everything it had to offer within about an hour or two.

But the world map for World of Light is huge and there looks to be a massive numbers of challenges and spirits to collect. The only thing it's missing from the subspace emissary is the walking levels and the cut-scenes, the first of which I could personally do without.

How come you get to this conclusion? From the trailer is pretty obvious that will be a story filled with cutscenes.



 

 

We reap what we sow