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Why is the intent difficult to understand? In the writer's opinion the NPC's in RDR2 feel out of place in the midst of the game's otherwise meticulous strive for realism. They come off as fake and puppet-like, while the rest of the game succeeds much better in its attempts at making the world around the player seem real. Basically, the NPC's feel like actors putting on a play, rather than real people, which stands out a lot from the rest of the game. I haven't played the game myself, so I can't really say much about the NPC's or the game's world, but the article is perfectly understandable to me.